Shaping Future of Architecture through VR

An interesting read in Dezeen - an article about the design group Space Popular and their ideas about how VR will she the future of architecture. For example below is an image from the project The Venn Room.

The Venn Room: 

Just like a Venn diagram, this installation from the Tallinn Architecture Biennale 2019 suggests what might happen when virtual reality allows two or more physical worlds to combine.
It imagines that, when people in separate places communicate with one another through VR, a new environment will be created that is an average of their two homes.
"We were speculating that, over these years, these intersections become sentimental," said Hellberg. "So like grandpa's dresser and your IKEA table, and the way that they meet every single day, becomes meaningful."
"This will be a real life IKEA problem in 10 years. It will be a big deal," he added.


A bit about me

WIP 2016 from Peter Maloney on Vimeo.

DRS051819: Future Archeologies, spaces, traces and transitions from Peter Maloney on Vimeo.

Body, Space and motion: Marey to Quayola

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Jules Etienne Marey: Chronophotography 1880s

Nude Descending Staircase by Marcel Duchamp 1920

Gilbreth Motion Study 1914-

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Gjon Vili: 1940s, Carol Lynne Figure Skater

Norman McLaren:  Pas De Deux 1968

Forms (process) from Quayola on Vimeo.

Live Transmission - MORGAN O'HARA with FISH MARKET VENDORS, AOMORI, Japa...


hello old friend.

I haven't been here for a while but I have just seen this by my old friend Ceal Floyer who used to teach here at Chelsea and I just couldn't resist recording it for future reference as a beautiful example of a gallery based spatial narrative... plus I see Ceal has a show coming up at the Lisson 16th November - January 5th 2019...

Mind the Step 2006

Taking a Line for a walk 2008


Drawing Machines, devices and prosthetics

Peter Maloney, Drawing Machine 2012. Toy Robot and pen prosthetics

In this session we will observe share and discuss drawing machine experiments you have made.

The above movie shows a drawing device I made very quickly, adapted from  a childrens toy. It clearly demonstrates our definition of drawing adopted from Professor Farthing, that it is " a two dimensional record of a multi-dimensional event". What it also does is break down the idea that the sketch is produced directly by the hand holding a utensil as directly manipulated by the brain. 

Devices can range from complex weather mapping systems to hacked toys. Devices can be stand alone automated objects they can attach themsleves to architecture or other objects like parasites to record activity or function as part of or body as a prostheses.

Here are some further examples of good work done elsewhere:

Tim Knowles "Tree Drawing - Acer Olivaceum #1," 2011 from bitforms gallery on Vimeo.

MKIII Postal Project, Tim Knowles in 2006.  

Tim Knowles sent this device through the post and this is the drawing he got back. It is just one of the many inspiring works on his site, -Tim Knowles

Olafur Eliasson 2013 from DesignBoom

ADA BOBINSKI: analog interactive installation / kinetic sculpture / post-digital drawing machine, check out the magical video of this in action on her site. -Ada Bobinski

see also:

Mcqueen Robot Fashion

-Sam Van Doorn
-Vimeo Drawing Machine Page
-From Machines for War to Machines for art: Desmond Paul Henry
-Durers Drawing Devices 
-Rebecca Horn
- Strava Maps are the new Gibreth

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Strava Map



Drawing Drawing by Professor Stephen Farthing

Drawing Drawing by Stephen Farthing Film by Peter Maloney
More from http://www.stephenfarthing.com/